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Post by Tannom on Feb 3, 2016 19:59:47 GMT -9
So this month We'll be seeing the online tournament that has a very interesting flair to it. The Rules Are: Pokemon from 1-149 in the pokedex are the only Pokemon aloud. ( generation one) No items.6v6 Single battle as well. all mons set to lvl50 No pentagon clause Reward for participating in this tournament is a dragonite unlike any other.... LANCE'S DRAGONITE! The Dragonite will be level 62, And have it's original move set as it did in red and blue, The move set will be... Barrier (a move that dragonite can't even learn!) Agility Slam And finally Hyperbeam! To get Dragonite all you have to do is battle 3 times, and you get the pseudo legendary pokemon. If you want to participate all you have to do is battle 3 times and you'll get the psudo legendary; but for thsoe who wish to win, here's a few tips on dealing with some nasty strategies that some people might use.
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Post by Tannom on Feb 17, 2016 4:57:02 GMT -9
Stealth Rock
How it works: Stealth rock is having one of your Pokemon set up a "rock typed trap" for your opponents Pokemon. it'll cause damage to your opponent's Pokemon as soon as they enter the field they'll take damage based of of their typing, Pokemon weak to rock type attacks will take more damage to then those resist, Here's an example of what I'm talking about. In three different battles three Trainers send out their Pokemon after stealth rocks have been set up.Trainer One"Go Arcanine" Arcanine loses a quarter of it's health before a move is chosen.Trainer two"Go Alakazam!" Alakazam loses a eighth of it's health. Trainer Three"Go machamp!" Machamp loses only a tiny fraction of health after landing on the stealth rocks.Why do these three Pokemon take different damage when getting hit by the same trap?Because each Pokemon has a different typing; Arcanine is fire type and is weak to rock type, so he loses double what Stealth rock does normally (aka the damage it done to Alakazam) whom only loses only a eighth, Machamp on the other hand is fighting type, a typing that resists rock attacks, so when he lands in the stealth rock trap, he'll take half the regular damage.Removal of Stealth rocks:If you want to get rid of those pesky rocks on your side of the field, Never fear " Rapid Spin" is here! Rapid spin is a move that removes any hazards on your side of the field while damaging the enemy Pokemon. luckily in generation one, there are a decent collection of Pokemon that are viable Rapid spinners; Here's a few on the top of my head.
Blastoise Water Type Ability: Torrent/ Raindish Train in Hp and attack or special attack (physical attacker/special attacker) Waterfall/Scald (STAB) Ice punch/Ice Beam (coverage) earthquake/ Dark Pulse (coverage) Rapid spin (Utility) Sandslash Ground type Ability Sand veil/ Sand Rush Train in attack stat and Hp Earth quake (for STAB) Stone edge (coverage) Rapid spin (utility) Shadow claw (coverage) Starmie Water/Psychic
Ability Illuminate/ Natural Cure(best)/Analytic Train in Special attack and speed Hydro Pump scald (STAB) Psychic (STAB) Rapid Spin (Utility) Ice Beam (coverage)
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Post by Tannom on Feb 17, 2016 15:32:51 GMT -9
Evasion Bane of PokemonDouble team... Minimize... When used against you, it can cause rage, as all your attacks hopelessly miss their mark. But never fear! as there are tool you can use against this malicious "strategy."Perish Song: How it works; Perish song is a move like no other, what it does is it Cause both Pokemon to faint in three turns, unless you switch the Pokemon out. This is really helpful for Pokemon that spam evasion who often try to stay on the field for extended amount of turns harming your Pokemon slowly with poison.Two Pokemon learn the move by level up in Kanto The two pokemon are Lapras & Jynx both excellent pokemon in the meta game. Lapras Water/Ice Ability:Water absorb(Best)/ Shell Armour/ Hydration Focus training in health and special attack Ice beam (STAB)Scald (STAB)Perish song (Utility)Ice Shard (STAB + Priority)Jynx Ice/Psychic
Ability: Oblivious/Forewarn/ Dry skin (best) Focus on training in speed and special attack Psychic (STAB) Ice beam (STAB) Perish song (utility) Lovely Kiss/shadow ball (utility/ Coverage)
Unavoidable moves Unavoidable moves are used to bypass evasion and they're a god send, How they work: The name is pretty self explanatory Unavoidable moves will always hit their mark (unless enemy uses protect) but the downside is they have low power. Here's a few pokemon that can add a little punch to unavoidable attacks.
Scyther Bug/Flying
Abilities:swarm/Technician(best)/steadfast Train in attack and then hp or speed, what ever suits your fancy. Aerial ace (ignores evasion + boosted by technician ability + STAB) Bug Bite (STAB) Quick attack (priority) Sword dance/U-Turn (utility/ Utility+Stab)
Kangaskhan Normal Type
Ability: Early Bird/Scrappy (best)/Inner focus Train in attack and Hp or speed, what ever suits your fancy Chip Away (ignores evasion + STAB) Sucker Punch (Priority+ Coverage) low kick/earthquake (Coverage) Return/ Substitute/ Fake out/ Double edge (filler)
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